![]() (Note: Rooms: Low Detailed will probably be discontinued after T-section releases, therefore this wiki will likely stop being updated.Whether you're big or small, at home or on the road, Long Neck Run is the perfect obstacle racing game to have fun and show your reflexes. A-185 or B-244).įun fact: Most entities in the game use BillBoardGUI's for the actual entity images and a part called " RushNew" to move and also use "Trail" for trail Happyman and Sadman), which just speak loudly to obstruct other quiet lethal entities that may be approaching (e.g. Some hiding-spot-checking entities can be avoided by simply hiding in the previous room, although some entities cannot be avoided using this strategy, like A-200, B-244, G-122's minions ( FA-122 and MS-122), G-159, or G-235. You can read up about these entities on this wiki and learn about how to survive them, or learn about the entity's backstory and lore in general. Some entities may check hiding spots as their primary mechanic, example: A-105 or A-185 or CV-300 or G-55 or G-100. However some entities' C-Variants may have slightly altered mechanics, like CG-55 coming from the front instead of from behind blinding the player in the process, or C-60 that is significantly more quiet and does not break through the room's door and just remains idle in the center of the room. C-45 just being faster and quieter or C-1 just doing more damage). Most C-Variants have pretty much identical mechanics to their normal counterparts, but just slightly ramped up (e.g. ![]() a table, locker or blue locker).Īs of progressing further into the game, you may encounter special versions of entities the C-variants, that are just upgraded/more difficult variants of entities (e.g. ![]() Most are usually simply avoided with a hiding spot (e.g. This is a page where all entities within the game are listed.
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